Monday, April 16, 2007

Repro Man

Well...some of us are still here at the studio, working on repro-ing a bug with our IK system. Crazy thing about it is that it's causing chunks of our character meshes to be stretched way the hell out to NaN-Land.

It is a tricky bug to reproduce and is proving even more difficult to fix. Basically we upload a new build with some 'traps' to try and isolate the bug. Then we get a few of us to launch a game server and connect a bunch of clients. Thankfully with 4-way split screen, we can get 16 players just on 4 PS3s :)

After several hours...memory stompage.

*sigh*

We'll pick it back up again Tuesday morning once we've had a bit more sleep.